The previous one was so scary that I had to do one more to get back in harmony. Speedpainting, still with mouse, without reference.
Tuesday, March 20, 2007
Twelfth Painting
The previous one was so scary that I had to do one more to get back in harmony. Speedpainting, still with mouse, without reference.
Eleventh Painting
I ordered a wacom Intuos3 A5 tablet today!! Got exited, so did a speedpainting with a mouse while waiting for the tablet.
Thursday, January 18, 2007
Tenth Painting
Tuesday, January 16, 2007
New PC
I have bought a new pc, a core2duo e6600 with 2gb ram...wow! My old pc (a laptop) was struggling with high res photoshop images/paintings, now everything is instantanously. Heaven! And rendering in blender is fast, it is multithreaded and uses both cores. And also the sculpt mode in blender works like charm now, so now I can start beeing creative again. Next investment is a wacom tablet, but first I have to get a job.
Saturday, December 09, 2006
Reference and Anatomy
I found a great source for reference and learning anatomy, the Loomis books. They can be downloaded from here: Loomis books
Fineart.sk is a great free resource for anatomy. They also have online versions of the loomis books.
Many use Poser for figuring out poses for their characters and also for reference. This is a great program, but there's a couple of free alternatives out there. One is the DAZ|Studio, which is a light version of Poser. It is quite good, but the downside is that it only includes a lowres female character, other characters have to be bought. Another solution is MakeHuman, there you can morph your character to male, female or fantasy, and ofcourse pose it. It is in alpha state yet, so much is not implemented, but for the use of refrence in a digital painting it works well. The model exports as obj, so it can be taken into any 3D program and rendered, or you can render it right from the program itself. To do that you have to install the free rendering engine Aqsis, and it renders with shaders and a sub surface scattering skin shader, not bad!
3d.sk is a good source for photo reference, but one can also here use free photo sources instead, like sxc.hu, or a cheap stock photo source like istockphoto ($1 per photo).
Photo searches like google images can be also be used for finding refrences, but be aware that there is a copyright issue if you paint too similar.
Fineart.sk is a great free resource for anatomy. They also have online versions of the loomis books.
Many use Poser for figuring out poses for their characters and also for reference. This is a great program, but there's a couple of free alternatives out there. One is the DAZ|Studio, which is a light version of Poser. It is quite good, but the downside is that it only includes a lowres female character, other characters have to be bought. Another solution is MakeHuman, there you can morph your character to male, female or fantasy, and ofcourse pose it. It is in alpha state yet, so much is not implemented, but for the use of refrence in a digital painting it works well. The model exports as obj, so it can be taken into any 3D program and rendered, or you can render it right from the program itself. To do that you have to install the free rendering engine Aqsis, and it renders with shaders and a sub surface scattering skin shader, not bad!
3d.sk is a good source for photo reference, but one can also here use free photo sources instead, like sxc.hu, or a cheap stock photo source like istockphoto ($1 per photo).
Photo searches like google images can be also be used for finding refrences, but be aware that there is a copyright issue if you paint too similar.
Wednesday, December 06, 2006
Saturday, November 25, 2006
Eight Painting
Another head.

Uprezed to 2K this time. Did not use any reference, something I probably should start doing, since nothing is anatomicly correct, but hey it's a cartoony character. Blindfolded him, since I don't know how to paint eyes. So I guess I need to find a good eyes tutorial...and one for hair.
Uprezed to 2K this time. Did not use any reference, something I probably should start doing, since nothing is anatomicly correct, but hey it's a cartoony character. Blindfolded him, since I don't know how to paint eyes. So I guess I need to find a good eyes tutorial...and one for hair.
Monday, November 20, 2006
Seventh Painting
Continued playing with the scary face painting.

The background is a blurred terragen render. My next task is to practise rendering different surfaces, like cloth, metal, plastic etc. I like creating characters, so I guess I will continue that for a while. Characters need backgrounds, so there comes the matte painting practice, though I guess they call it concept painting. I really like the concept paintings by Ryan church, like the style, though he uses Painter, but I think it's possible to paint a similar style in photoshop. I hope...but it might be better to develop my own style, and not copy the masters.
The background is a blurred terragen render. My next task is to practise rendering different surfaces, like cloth, metal, plastic etc. I like creating characters, so I guess I will continue that for a while. Characters need backgrounds, so there comes the matte painting practice, though I guess they call it concept painting. I really like the concept paintings by Ryan church, like the style, though he uses Painter, but I think it's possible to paint a similar style in photoshop. I hope...but it might be better to develop my own style, and not copy the masters.
Saturday, November 18, 2006
Sixth Painting
Yup I'm back. A scary face this time.

Tried painting on a black background, and I like it. Sharpened it with smart sharpen...hmmm it kind of looks like a photo manip, but it's not. Painted with a white round brush using different opacities and softness. I use opacity instead of pressure sensitivity, since I still paint with a mouse.
Tried painting on a black background, and I like it. Sharpened it with smart sharpen...hmmm it kind of looks like a photo manip, but it's not. Painted with a white round brush using different opacities and softness. I use opacity instead of pressure sensitivity, since I still paint with a mouse.
Friday, September 15, 2006
ConceptArt.org
been checking out all those amazing sb's at conceptart.org. For those that don't know what a sb is, well then you need to go over there and check it out. It stands for sketchbook and is very similar to what I am doing here, showing the progress over time, but just soo much better. There are so many amazing artists there, why should I even bother trying this? Maybe that's the risk you run into when you're an art fan, you become the humble amazer, and just stop your own progress. check out this 22 year old for example: Andrew Lay SB
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